This toolbar contains tools for editing the vertices and triangles of
the mesh. Some tools work only in Vertex Mode, some only in Face Mode, and
some in both.
Create
Vertex |
Click in any 2D window to create a vertex. An alternative
method is the Insert Vertex function
that can be assigned to any key through the Keyboard Configuration in
Preferences. |
Build
Face |
In any window, click 3 vertices
in clockwise order to form a face between them. Selecting in counter-clockwise
order will create a face with the face normal pointing away from you. |
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Mirror |
Flip the selected faces / vertices about their center axis. |
Weld |
Weld the selected vertices
to a common point that is at the average of the selected points. The
vertices must belong to the same group. |
Merge |
Merge two or more selected
vertices that occupy the same position (+/- 0.5) and belong to
the same group. This way "seams' in the model's shading can be
eliminated. For merging all adjacent vertices, select the whole model
in vertex mode. For merging vertices that belong to different groups,
use Edit / Groups Merge.
Use the Recalculate
Model operation
for adjusting the normals afterwards. |
Subdivide |
Subdivide the selected faces
by creating center vertices at each line, thus splitting each face
into 4 faces. |
Extrude |
Pull / push out the selected faces from the mesh. |
Flip
Normals |
Flip the normals of the selected
faces. Facies pointing outwards are now pointing inwards and vice versa. |
|
Magnet |
Tool for shaping hills and valleys in terrain. Move the magnet over the terrain. Pressing the left mouse key moves the selected vertices under the magnet upwards; the right mouse key moves them downwards. You can control the range, strength and form of the effect in the Magnet Tool window that pops up when you select the tool.
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