Select one of the primitives, and insert them by mouse click into one of the 2D windows. The following primitives are available:
| Cube: | Cube | |
| Sphere: | Sphere | |
| Cylinder: | Cylinder | |
| Torus 1: | Wheel | |
| Torus 2: | Torus | |
| Pyramid: | Pyramid | |
| Cone: | Cone | |
| DCone: | Double cone |
When selecting a primitive, you can choose its properties in the tool properties bar:
| Faces: | The number of faces of the primitive. This is calculated from the number of edges. |
| Edges: | The number of edges of the primitive, in one or two dimensions. This determines the number of faces. |
| Soft: | Soft or Hard edges. Separates the edges from the mesh to prevent Gouraud Shading. |
| Size: | The edge size of a single face, in one or two dimensions. |
| Box: | The resulting bounding box dimensions of the primitive in X, Y, and Z direction.. |
| Single: | Insert either a Single primitive, or multiple primitives in the arrangement of a Cube, Sphere, or Lattice. |
| Num: | Number of primitives to insert in one, two, or three dimensions. |
| Dist: | Distance of multiple primitives in one, two, or three dimensions. |
| CN: | Straight orientation, or rotation of all multiple primitives away from the center. |
Using multiple primitives in spherical arrangement, objects like the sea mine below can be created with a few mouse clicks.
