Deform Mode |
With this mode you can deform a selected terrain. The tab is devided into three parts: Mode, Heightmap, Settings.
Within "mode" you can select how to deform the terrain. With every change here, there are also changed the settings within the last part: the Settings area. Here you are a short description of all of the four modes and their settings. A brief explanation about heighmap you´ll find within the chapter heightmap.
Brush Type | Gives the way in which the the terrain shall be heightened within the radius. With Circle the furthest vertices are deformed squarely slower then the inner ones - which gives the image of a hemisphere. With Square all vertices are deformed in the same velocity which gives the image of a box. With Pyramid the outer vertices are deformed linearly slower so the image of a pyramid is created. |
Radius | Gives the radius of the deformation |
Max Height | Gives the height in quants; up to this height the vertices are deformed at left click. |
Min Height | Gives the height in quants; up to this height the vertices are deformed at left click + [alt] key. |
Strength | Gives the strength of the deformation (how fast to deform). |
Brush Type | Like deform settings |
Radius | Gives the radius of the deformation |
Smoothness-Factor | Gives the strength of the smoothing |
Maximum Height | This height (in quants) corresponds to the height value of 255 (white) on the heightmap. So increasing this value allways leads to a increase of the maximum height of the terrain after generating. |
Frequency | Lower values smooth the terrain, heigher values result in sharp edges. |
Passes | Smoothing effekt with lower values. |
Coarseness | Heigher values lead to sharper boundaries between high and low areas, with lower values these are more smoothed. |
Size | Higher values allow more valleys and hills, lower values less. |
Seed | If you leave the settings done above as they are, and press several times the Generate button, the generated hightmap won´t change. Changing this "movement" value you can generate various heihtmaps with the same settings. |
Lacunarity | A very complex setting that principally handels the pathway of the coast lines. |
Depending on whether "Paint on Heightmap" is activated within the Terrain-Settings, as a fourth mode Paint Heightmap respectively Smooth Heightmap appears. Paint Heightmap allows all of the features that Smooth Heightmap includes also. Therefor this manual only refers to Paint Heightmap.
This mode allows to paint directely onto the heightmap. Left clicking here leads to an increase of the height of the terrain, right clicking lowers it.
Smoothness Factor | Increasing this value leads to a stronger smoothing effect on clicking the "Smooth Heightmap" button. |
Maximum Height | This height (in quants) corresponds to the height value of 255 (white) on the heightmap. So increasing this value allways leads to an increase of the maximum height on painting. |
Brush Size | Brush size in pixels to be painted with onto the heightmap. |
Strength | The strength to be painted with. |