Delete |
Delete the selection. |
Duplicate |
Duplicate the selected object.
Objects can also be duplicated by holding the [Shift] key
and dragging, or by hitting the [Ins] key
while dragging. |
Realign to Grid |
Realign the selection to
the grid, according to the World, Local, or Delta Snap mode selected
in the toolbar Snap Tool. |
Hollow Block |
Hollows out a solid block, breaking it down to multiple
thin blocks surrounding an empty area inside. This is often used to create
rooms
out
of enlarged cubic blocks.
!! This function only works with convex blocks (not groups), and divides the block into a group of sub-blocks. The block texture must not be locked. |
CSG Subtract |
Works very much like a cookie cutter. It carves holes out of
solid blocks using the selected object as the cutting shape. It removes the
portions of other blocks intersecting the selected object. The texture of
the cutter is assigned to the cut planes. This function is often used to
'chop off' pieces from blocks, or to break open the wall inbetween adjacent
rooms to make a doorway.
!! This function only works with convex blocks (not groups), and divides the block into a group of sub-blocks. The block texture must not be locked. |
|
Object Mode |
Only certain object
types can be selected and changed.
All Objects |
All objects can be selected and changed. |
Group |
only groups can be selected and changed. |
Block |
only blocks can be selected and changed. |
Entity |
only entities can be selected and changed. |
Start |
only positions can be selected and changed. |
Light |
only lights can be selected and changed. |
Model |
only models can be selected and changed. |
Sound |
only sounds can be selected and changed. |
Path |
only paths can be selected and changed. |
|
|
Find
Object |
Finds a
block, entity, or texture by its number or the beginning of its name.
Invalid or untextured blocks, which have caused a warning or
error message in the Build process, can also be found this way. If the
object was contained in a group, the whole group will be highlighted; you
can Scope
Down and
repeat Find
Object to identify the block. |