d3d_alphadepth

d3d_shadowdepth

d3d_texdepth

d3d_skydepth

Defines the internal color depth (4, 16, 24, or 32 bit per pixel) of alpha channel TGA based textures (d3d_alphadepth), level shadow maps (d3d_shadowdepth), PCX/BMP based 16 bit textures (d3d_texdepth), or sky cubes (d3d_skydepth).

Range:

4 - 4 bit color depth (compressed).
16 - 16 bit color depth (default of d3d_texdepth).
24 - 24 bit color depth (default of d3d_shadowdepth and d3d_skydepth).
32 - 32 bit color depth (default of d3d_alphadepth).

Type:

var

Remarks:

Example:

d3d_alphadepth = 16; // set all TGA alpha images to 16 bit mode
d3d_texdepth = 4;   // compress all except TGA based textures
d3d_texdepth = 24;  // render PCX and BMP images in 24 bit mode