d3d_lockable
		
		If this variable is set at 1, the frame buffer will be swapped using
		the D3DSWAPEFFECT_COPY mode. This can reduce the frame rate, but allows
		rendering into a different target window under C++ by using the hWndTarget and hRectTarget variables.
        Range:
  0 - don't allow target window
  (default).
			1 - allow target window.
			Type:
		var, redefineExample: 
		
var d3d_lockable = 1; // allow external target window
See also:
hWndTarget