d3d_lockable
If this variable is set at 1, the frame buffer will be swapped using
the D3DSWAPEFFECT_COPY mode. This can reduce the frame rate, but allows
rendering into a different target window under C++ by using the hWndTarget and hRectTarget variables.
Range:
0 - don't allow target window
(default).
1 - allow target window.
Type:
var, redefineExample:
var d3d_lockable = 1; // allow external target window
See also:
hWndTarget