Factors for reducing the clipping distance of models and sprites with
and A8.23 the distance of decals compared to their surface. The Z buffer entry of the object is multiplied with
the given factor.
0.1 .. 1.0 (default: 0.5 for models, 0.9 for sprites,
0.99 for decals)
d3d_near_models = 0.4; // reduce the clipping distance of weapons