d3d_shaderversion

Gives the vertex and pixel shader version as a 4 digit number. A7.78 By setting this variable to 0, shader rendering is suppressed; by setting it to -1, all effect rendering - including FFP effects - is suppressed.

Range:

0 .. 9999

Type:

var

Remarks:

Example:

// set a material for vertex shader 1.1 and pixel shader 1.4
if (d3d_shaderversion >= 1114) { my.material = mtl_shader; }

See also:

d3d_caps

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