d3d_spotlightcone
This vector controls the cone angle of spotlights.
Range:
d3d_spotlightcone.x = inner light cone in degrees (1..90,
default 30)
d3d_spotlightcone.y = darker area around light cone (1..90,
default 15)
d3d_spotlightcone.z = light falloff effect within the darker
area (-5..5, default 1)
Type:
VECTOR
Example:
vec_set(d3d_spotlightcone,vector(90,1,0)); // 90 degrees light cone, no darker area, no falloff
See also:
SPOTLIGHT,
d3d_spotlightfalloff