ent_fixnormals(
ENTITY*,var frame)
Recalculates the normal vectors for the given model entity
and vertex frame number. Necessary to achieve correct gouraud shading after
having modified the mesh by displacing vertices f.i. with ent_setvertex or ent_setmesh.
Parameters:
ENTITY* - entity pointer.
frame - vertex frame number for recalculating normals.
Speed:
Slow
Remarks:
Multi-mesh entities, such as chunked terrain, are not yet supported by this function.
Example:
ent_fixnormals(my,my.frame);
See also:
ent_setvertex, ent_setmesh
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