ent_fixnormals(entity,frame)
Recalculates the normal vectors for the given model or terrain entity
and frame number. Necessary to achieve correct gouraud shading after
having modified the frame mesh by displacing vertices.
Parameters:
entity - name or pointer of entity
frame - frame number for recalculating normals.
Speed:
Slow
Example:
ent_fixnormals(my,my.frame);
See also:
vec_for_mesh, vec_to_mesh