ent_morph ( ENTITY*, STRING* name);

Transforms the given entity into another one, even of different type, e.g. a model into a sprite.

Parameters:

ENTITY* - pointer of the entity to be morphed.
name - file name of the new sprite or model file, STRING* or char*.

Speed:

Slow

Example:


ent_morph(me,"explo+10.tga"); // change the me entity into an animated explosion sprite 

See also:

ent_create, ent_purge, ent_preload, ent_remove, ent_morphskin, ent_clone