ent_vertices (ENTITY*);

Returns the number of mesh vertices of the given entity or terrain.

Parameters:

ENTITY* - model or terrain entity pointer.

Returns

number of mesh vertices.

Speed:

Fast

Example:

ACTION waving_flag
{
  while(1)
  {
    my.skill1 = 0;
    vec_set(temp, nullvector); // Set temp to 0,0,0
    while (my.skill1 < ent_vertices (my)) // repeat till all vertices are passed
    {
      my.skill1 += 1;
      temp.z = fsin(my.skill1 + my.skill2, 100);
      vec_to_mesh (temp, my, my.skill1);
    }
    my.skill2 += 5*time;
    wait(1);
  }
} 

See also:

ent_next