Tells wether an entity is dynamic, i.e. it can change its position or parameters at runtime, can trigger or execute events, and is affected by game_save / game_load. If this flag is not set, the entity is static, meaning that it doesn't change at runtime. Static entities consume less memory and CPU resources than dynamic entities.


flag (emask)


Example (lite-C):

action make_me_static()
{ // set up the entity ...
my.emask &= ~DYNAMIC; //lite-C }

See also:

ent_create ► latest version online