entity.floor_dist
Distance to the nearest block or terrain surface below the entity.
Range:
> 0 - distance to the floor
< 0 - no floor found
Type:
var, read-only
Remarks:
This value is internally set by the static light and shadow calculation
and can be used for the movement script. It is only valid if the entity
is not unlit, and the nearest level or block surface below is within
the floor_range.
Example:
if(my.floor_dist <0)
{ent_remove(my);}
See also:
entity.unlit, floor_range