DECAL

If a sprites' DECAL flag is set, the sprite will be oriented in world space according to its PAN, TILT, and ROLL angles, rather than facing the player, and it's back side won't be visible. This is useful for placing images, inscriptions, or bullet holes at walls, or for placing a shadow sprite flat onto the ground.

Type:

Flag

Remarks:

The sprite will also be oriented in world space when one of its PAN or TILT angles are nonzero, but without DECAL it is then visible from both sides - useful for fences or transparent windows.

Example:

my.DECAL = ON;
set(my,DECAL);

See also:

NOFILTER ► latest version online