entity.pose

The current bones pose number of the model entity. All bones animation instructions relate to the pose given by this parameter.

Range:

1 .. 4 (default: 1)

Type:

var

Remarks:

A pose is a state of the entity's bones, built through ent_animate or bones_ instructions. For blending entity animations in a complex way, a model entity can have up to 4 different poses that can be blended by ent_blendpose() instructions. Pose 1 is used for the visible model pose.

Example:

my.pose = 1; 

See also:

ent_blendpose()