entity.skill1 ... entity.skill100

General-purpose entity variables for storing parameters, just like local variables. The first 20 entity skills can be set in WED's entity properties panel; their meaning depends on the entities' action. Each three consecutive entity skills can be used together as a vector, which is given by giving the first of the three skills. Skills can be renamed by define statements for assigning meanginful names to WED's entity properties panel. 

Range:

-999999.999 .. +999999.999 (default:0)

Type:

var

Remarks:

Entity.skill1..entity.skill20 are used for entering default properties in WED. Entity.skill21..entity.skill50 are used by the template scripts, except for entity.skill41..Entity.skill44, which are used for shaders. Entity.skill51..entity.skill100 are free for the user.

Example:

vec_set(my.skill1, my.pan);
my.tilt = 50;
my.tilt = my.skill2;
...
define  health,skill10;
my.health = 99;   

See also:

entity.flag1...entity.flag8, Entity Properties