entity.skill1 ... entity.skill100
General-purpose entity variables for storing parameters, just like local
variables. The first 20 entity skills can be set in WED's entity properties
panel; their meaning depends on the entities' action. Each three consecutive
entity skills can be used together as a vector, which is given by giving the
first of the three skills. Skills can be renamed by define statements
for assigning meanginful names to WED's entity properties panel. Range:
-999999.999 .. +999999.999
(default:0)Type:
varRemarks:
Entity.skill1..entity.skill20 are used for entering default properties in WED. Entity.skill21..entity.skill50 are used by the
template scripts, except for entity.skill41..Entity.skill44, which
are used for shaders. Entity.skill51..entity.skill100 are free for
the user.
Example:
vec_set(my.skill1, my.pan);
my.tilt = 50;
my.tilt = my.skill2;
...
define health,skill10;
my.health = 99;
See also:
entity.flag1...entity.flag8,
Entity Properties