skin
If a model entity has multiple skins, the skin assigned to the first set
of faces can be changed through this parameter (1...number of skins).
Range:
1 .. max skin number (default: 1)
Type:
var
Example:
action flipskins()
{
while (1)
{
my.skin = my.skill1 % 32; // 32 Skins
my.skill1 += time_step; // 16 skins per second
wait (1);
}
}
See also:
frame, next_frame
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