TRANSLUCENT

If this flag is set, the entity or particle will be translucent, so you can see through it, and it will be rendered on the transparent pass. Its transparency is determined by its alpha value.

Type:

flag

Remarks:

Example (lite-C):

// Fade in
set(my,TRANSLUCENT);
for (my.alpha=0; my.alpha+=5*time_step; my.alpha<100) wait(1); reset(my,TRANSLUCENT);

Example (C-Script):

// Fade in
my.TRANSPARENT = ON;
my.alpha = 0; while (my.alpha < 100)
{ my.alpha += 5*time_step; wait(1); } my.TRANSPARENT = OFF;

See also:

alpha, BRIGHT, OVERLAY

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