x

y

z

The position of the entities' or particles' origin in the map coordinate system (in quants). The x parameter can also be used as a position vector . An entity can be teleported or moved without collision detection by simply changing these values. They can be changed only once per frame.

For view entities, the position is relative to the camera position and rotates with the camera. Thus, the origin is at camera position, x is the view direction, y is sidewards and z up and down.

Range:

-999999 .. +999999 (default: set by WED or ent_create)

Type:

var / VECTOR

Example:

action circle()
{
 	while(1)
 	{
 		my.x = cos(my.skill1) * 100;
 		my.y = sin(my.skill1) * 100;
 		my.z = sin(my.skill1) * 50;
 		my.skill1 += time_step;
 		wait(1);
 	}
}

See also:

pan, tilt, roll, c_move