file_open_game (string)

Like file_open_read, but this instruction takes its file from the game directory, instead of the save directory. This way files with arbitrary data can be provided together with the game. The file must really exist in the game directory, it can't be encrypted within a resource.

Parameters:

string - filename

Returns:

handle - file handle, unique number to identify the file; or 0 if the file couldn't be opened.

Example:

var_nsave filehandle;
...
filehandle = file_open_game ("address.txt"); // opens the file adress.txt to be read 

See also:

file_open_read, file_open_write, file_open_append, file_close, file_var_write, file_var_read, file_str_write, file_str_read, file_chr_read, file_asc_write, file_asc_read