floor_trace
Determines the method for the internal entity static light and shadow
calculation.
Range:
0 - don't calculate brightness by static lights
1 - use the AABB collision detection for finding the
floor plane (default)
2 - use the OBB collision detection for finding the
floor plane.
Type:
var, redefinable.
Remarks:
Setting this variable to 2 allows activating the map builder function
'Merge Across Leafs' for reducing the number of polygons in a level.
Example:
var floor_trace = 2;
See also:
entity.unlit, Merge Across Leafs