level_load (STRING* filename);

Level change; creates an empty level or loads a new level based on a level map (WMB), terrain (HMP) or model (MDL).

Parameters:

filename - STRING* or char*; name of the map, model, or terrain file, or NULL for an empty level.

Remarks:

Speed:

Slow

Example:

function main()
{
  level_load("newlevel.wmb");		// load level newlevel.wmb
}

See Also:

game_load, level_mark, level_loadendless, level_ent, on_level, last_error

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