Attaching
functions
Functions or actions can either be attached to entities
(by WED), or assigned to key, mouse or other events (through script). The
following is a list of function pointers that start the assigned function at a
certain event. The general syntax for assigning a function to some function
pointer is:
event = function;
Assigns a function that is
started when the event happens.
Remarks:
A typical beginner's mistake is to write
event = function(); instead. This is valid syntax, so no
error message will be issued - nevertheless it does something totally different
(look at: The wrong way to set events<
/STRONG >
).