snd_remove(SOUND*)
Removes a sound at runtime. Together with snd_create, this instruction
can be used for temporarily playing large sound files when media_play can
not be used (for instance because the sound files have to be stored in a resource
file).
Speed:
medium
Example:
var oggsound;
var ogghandle;
...
oggsound = snd_create("test.ogg");
// play the sound
ogghandle = snd_play(oggsound,100,50);
// wait until finished
while (snd_playing(ogghandle)) { wait(1); }
// remove the sound
snd_remove(oggsound);
See also:
sound, snd_create