snd_tune (
var Handle, var Volume, var Freqency, var Balance);
Modifies the playing sound with the given handle.
Changes the volume (0..100), the frequency
(10..1000, percentage of the original frequency) and the balance
(-100..+100). If one of the parameters is 0, the
parameter remains unchanged.
Parameters:
Handle |
Sound handle, returned by snd_play or ent_playsound. |
Volume |
New volume (0..100); 0 = no change. |
Frequency |
New frequency (10..1000, percentage
of the original frequency); 0 = no change. |
Balance |
New balance (-100..+100); 0 = no change. |
Speed:
Medium
Example:
var whosh_handle;
whosh_handle = ent_playloop(my,whosh,100);
while (1)
{
snd_tune(whosh_handle,(10*total_ticks)%100,0,0);
wait(1);
}
See also:
snd_play, ent_playsound, ent_playloop,
snd_stop, snd_playing
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