VECTOR* | vector to be converted |
VIEW* | View pointer to be used for the conversion |
vec_set(temp,sun_pos); if (vec_to_screen(temp,camera) != NULL) // if sun position visible at screen { lens_flare.SHOW = ON; set(lens_flare,SHOW); // defined entity temp.z = 200; // temp contains the sun screen position, give 200 quants depth vec_set(lens_flare.x,temp); rel_for_screen(lens_flare.x,camera); // now the lens flare is at sun camera position }
See also:
vec_to screen, vec_for_screen, rel_for_screen ► latest version online