view.genius
Player entity that is attached to the view. Used for first person and
third person games. This entity will be invisible if the view is within its bounds.
All entities that have their parent pointer
set to the genius will then be invisible also. If the view is outside the
entities' bounds, the entity and its childs become visible, but any object outside
the entities visibility range is suppressed by the BSP tree process. By setting
GENIUS to NULL, no entity
is attached to the view.
Type:
ENTITY*
Example:
camera.genius = me; // current entity invisible inside view range
See also:
view, entity.parent