watched

For debugging purposes, an entity can be permanently observed by setting this predefined pointer to the entity. The entity parameters are then printed as text into the predefined string watch_str, and can be displayed in a TEXT on screen.

Type:

ENTITY*

Remarks:

Important parameters of the watched entity are permanently visible in the following lines on the screen: While single stepping through a function, the entity parameters are displayed below the debugger display. For switching off the parameter display, set the watched pointer to NULL.

Example:

The [Shift-F11] entity debugger uses the watched pointer, was implemented this way in the default.c script:
TEXT* def_dtxt = {
pos_x = 2; pos_y = 2; layer = 999;
string = watch_str;
flags = SHOW;
}
function _def_debug() { ... if(key_shift) { freeze_mode = (freeze_mode == 0); // toggle freeze mode while(freeze_mode) { mouse_mode = 2; mouse_pointer = 2; mouse_pos.x = mouse_cursor.x; // move the mouse pointer mouse_pos.y = mouse_cursor.y; if(mouse_left) watched = mouse_ent; // set entity to debug wait(1); } } ... }

See also:

Debugging, debug_external, debug_mode ► latest version online