your
you
Pointer to a second entity. Is preserved in functions during wait(),
but modified by many functions. At the start of an entity function, you is the pointer to the creating entity (if any), otherwise NULL.
Type:
ENTITY*
Modified by:
c_trace, c_scan, c_move, ent_create and
many other functions .
Example:
function bullet_fly()
{
my.pan = your.pan; // get the same direction as the creating entity
while(1)
{
c_move(me,vector(30*time_step,0,0),NULL,IGNORE_YOU); // ignore the creating entity
wait(1);
}
}
...
ent_create("bullet.mdl",my.x,bullet_fly);
...
See also:
Entity, my, ent_create, c_trace, c_scan
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