depth
Default z buffer value of a view. The z buffer will be cleared to this value at the beginning of every frame. 0.0 corresponds to the clip_near distance and 1.0 to the clip_far distance.
Range:
0.0 .. 1.0 (default 1.0)
Type:
var LC
Example:
Camera.depth = 20000/Camera.clip_far; // clear the z buffer with a value equal to a distance of 20000 units
See also:
VIEW, fog_start,clip_near, z_near, clip_particles, bg
► latest
version online