dplay_id

The unique identification number of a client. The number is sent to the client from the server after joining. On a server, it's always 0. A7.7

Type:

var, read-only.

Example:

// check if a player was created on this machine
if (my.client_id == dplay_id) { ...

See also:

dplay_status, client_id, session_connect

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