dplay_id
The unique identification number of a client. The number is sent to the client from the server after joining. On a server, it's always 0. A7.7
Type:
var, read-only.
Example:
// check if a player was created on this machine
if (my.client_id == dplay_id) { ...
See also:
dplay_status, client_id, session_connect
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