ent_getskin(ENTITY*,var num);
ent_setskin(ENTITY*,BMAP*,var num);
Returns or sets a skin of the given model or nonchunked terrain entity.
Parameters:
ENTITY* - Model or nonchunked terrain entity pointer.
num - Number of the skin, starting with 1.
Returns
BMAP* pointer to the skin with the given number.
Speed:
FastRemarks:
Setting a skin affects
all entities sharing that model file
unless ent_clone or ent_cloneskin was
called before.
Example (lite-C):
...
ent_clone(me);
ent_setskin(me,myNewBmap,1);
ent_setmesh(me,myNewMesh,0,0);
See also:
ent_morphskin, ent_cloneskin, bmap_for_entity