ent_getskin(ENTITY*,var num);

ent_setskin(ENTITY*,BMAP*,var num);

Returns or sets a skin of the given model or nonchunked terrain entity.

Parameters:

ENTITY* - Model or nonchunked terrain entity pointer.
num - Number of the skin, starting with 1.

Returns

BMAP* pointer to the skin with the given number.

Speed:

Fast

Remarks:

Setting a skin affects all entities sharing that model file unless ent_clone or ent_cloneskin was called before.

Example (lite-C):

...
ent_clone(me);
ent_setskin(me,myNewBmap,1);
ent_setmesh(me,myNewMesh,0,0);

See also:

ent_morphskin, ent_cloneskin, bmap_for_entity