ent_type (ENTITY*)

Returns the type of the entity, or the type of the current level.

Parameters:

ENTITY* - entity pointer , or NULL for returning the level map type.

Returns:

0 - No valid type
1 - Polygon based BSP map (A4, A5, A6)
2 - Mesh based ABT map (A7)
3 - Mesh based BSP map (A7)
4 - Terrain
5 - Model
6 - Sprite

Speed:

Fast

Example:

if (ent_bones(my) > 0)
{
  ent_animate(me,NULL,0,0); // reset the skeleton
} 

See also:

ent_animate, ent_skins, ent_frames ► latest version online