skin1 ... skin4

mtlSkin1 ... mtlSkin4

Four general purpose bitmaps that can be set by scripts and used in shaders. They are referred through mtlSkin1 ... mtlSkin4 in the shader code.

Type:

BMAP* (lite-C)
texture (shader code)

Example:

BMAP* bumpmap = "bump.tga";

MATERIAL* mtlBump3 =
{
  skin1 = bumpmap;
  effect = "
  ...
  texture mtlSkin1;
  sampler sBumpTex = sampler_state { Texture = <mtlSkin1>; };
  ...
  ";
}

See also:

MATERIAL, shaders, shader parameters, _bmap

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