pXent_removeshape
( entity, var shape_number );
This
function removes a previously added shape from an actor.
Parameters:
entity |
registered Entity pointer (Actor) |
shape_number
|
the shape number (starts with 0) |
Returns:
Nonzero if successful, 0
otherwise.
Speed:
Fast
Example:
See pXent_addshape.
pXent_removeshape( my, 1); //removes the added box
See also:
pXent_settype,
pXent_addshape