pXent_setiterations ( entity, var iteration )

The solver iteration count determines how accurately joints and contacts are resolved. The solver iteration count defaults to 4, but may be set individually for each body.

Parameters:

entity registered Entity pointer (Actor)
iteration solver iteration count. Range:[1,255].

Returns:

1 if successful, 0 otherwise.

Remarks:

Speed:

Fast

Example:

pXent_setiterations( my, 16 ); // high iteration count!

See also:

pXent_setskinwidth