entity, var iteration )
solver iteration count determines how accurately joints and contacts
are resolved. The solver iteration count defaults to 4, but may be
set individually for each body.
registered Entity pointer (Actor)
solver iteration count. Range:[1,255].
if successful, 0
you are having trouble with jointed bodies oscillating and behaving
erratically, then setting a higher solver iteration count may
improve their stability.
to high or you lose performance! Set it only if it's really
pXent_setiterations( my, 16 ); // high iteration count!