pXent_setposition (ENTITY* entity, VECTOR* pos)

Sets a new position of a physics entity. A8.11

Parameters:

entity physics entity pointer.
pos new entity position.

Returns:

Nonzero if successful, 0 otherwise.

Remarks:

Speed:

Fast

Example:

pXent_setposition(my, vector(100, 100, 100));

See also:

pXent_setvelocity, pXent_move, pXent_rotate