particle_mode
Determines the behavior of particles and decals.
Range:
0 - Automatically use the best method.
1 - Prevent instancing for particles (slower). Instancing is only used by the Pro Edition P .
2 - Enforce BEAM and STREAK particles to use 2D mode. A8.4
4 - Enforce decals to use the entity mesh.
8 - Enforce decals to use their own mesh.
Type:
var
Example:
particle_mode = 8+1; // enforce non-instanced particles and own decal meshes
See also:
ent_decal, effect
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