Contains tools for editing the mesh of the skin UV mapping.
Select: | Select mode, drag a box around vertices or faces you wish to select. |
Move: | Move the selected faces or vertices. |
Rotate: | Rotate the selected faces or vertices. Rotation is about the point you first click. Drag the mouse up/down to rotate clockwise/counterclockwise. |
Scale: | Scale the selected faces or vertices. Drag up/down to scale larger/smaller. |
Restrict: | Restrict the move or scale or mirror to within any combination of the X or Y axis. |
Mirror: | Mirror the selected vertices about the X or Y axis, or both, depending on the Restrict tool. |
Weld: | Weld the selected vertices to a common point that is at the average of the selected points. |
Detach: | Detach the selected faces from the mesh. This is handy for re-arranging a mapping or making better use of skin space by moving each mesh section. |
Delete: | Delete the selected faces / vertices. |