Skin Toolbar

 

Vertex Mode All selection and skin mesh deformation functions are done on a vertex level while this button is checked.
Triangle Mode All selection and skin mesh deformation functions are done on a face level while this button is checked.

Undo Undo the previous operation.
Redo Redo the previous Undo operation.

Lock Selection Locks the current selection against modification.
Select All Select all the vertices or faces of the model depending on which mode you are in.
Select None Deselect all vertices or faces of the model depending on which mode you are in.
Select Connected

Select all faces/vertices connected to the current selected set.

Select Touching Select all faces/vertices adjacent to the currently selected set.
Select Inverse Invert the current selection.

Fit All Set the zoom factor so that all faces fit onto the screen.
Fit Selected Set the zoom factor so that the selected faces fit onto the screen.
Zoom In Enlarge the skins viewed size.
Zoom Out Reduce the skins viewed size.
No Zoom Deactivate Zoom.
Zoom 200% .. 800% Select fixed zoom factors.

Position Dragging the left mouse button will rotate the camera view. Dragging the right button will zoom the window.
Aspect The width and height of the texture will be scaled equally.
Tile+ Adds one layer of tiles around the skin texture, for adjusting skin coordinates outside the skin boundaries.
Tile- Removes one layer of tiles around the skin texture.
Contrast Draw the texture darker (for getting a better contrast when the texture color is similar to the lines color).

Previous Skin

Choose the previous skin of the model. The selected skin is also displayed in the 3D view of the 3D editor.

Next Skin

Choose the next skin of the model.