| Undo |
Undo the previous operation. |
| Redo |
Redo the previous Undo operation.
|
|
| Copy
Selected |
Copy the selection to the clipboard. |
| Paste |
Paste the copied data to the model. The
dialog box gives options of replacing vertices positions in the model or
appending to the model as new vertices. Replacing vertices can use a blend
factor, so when copying data from 1 frame and pasting to another, you can
blend between the two sets of data. |
| Paste
to Range |
Paste the
copied data to a range of frames, optionally with a blend factor as above. |
|
| Select
All |
Select all vertices, faces,
groups, or bones of the model depending on which mode you are in. |
| Select
None |
Deselect
all vertices, faces, groups, or bones of the model depending on which mode
you are in. |
| Select
Inverse |
Invert
the current selection. |
| Select
Connected |
Select all faces or vertices
connected to the current selected set. |
| Select
Touching |
Select all faces or vertices adjacent
to the currently selected set. |
|
| Arrange
in Groups |
In groups mode,
automatically divide
the selected part of the mesh into several triangle groups, dependent on
the skin mapping. Every separate region of connected triangles in the skin
mapping is converted to a triangle group. |
| Create
Group |
Creates a new triangle group from the currently
selected mesh triangles.
If necessary, triangles are split for separating the group from the nonselected mesh. |
| Groups
Merge |
Combines all
selected groups to one single group.
Split triangles are not merged together; the Merge button can be used for this. |