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1 terminates all functions called by the my entity. 2 terminates all functions called by the you entity. 4 terminates all other instances of the current function (see wait). Must be placed at the begin of the function. LC 5 terminates all other instances of the current function that were called by the my entity. LC 6 terminates all other instances of the current function that were called by the you entity. LC 16 terminates all functions. |
ent | Entity pointer for terminating only function instances called by that entity, or NULL. LC A8.30 |
function | Pointer of the function to terminate, or NULL for terminating all functions called by the entity. LC A8.30 |
function beep_any_second() { while(1) { beep(); wait(-1); } } function main() { beep_any_second(); wait(-5); proc_kill2(beep_any_second,NULL); }