d3d_lines
This variable can be used to highlight meshes, bounding boxes, and shaders in the level, for testing purposes.
Range:
0 - Normal mode (default).
1 - Display the meshes of blocks, terrains, decals, and entity bounding boxes.
2 - Remove the first texture of all shaders when dynamic lights
are in range. This makes normalmapping effects better visible.
3 -
Both.
Type:
var
Remarks:
Pressing [F11] twice when default.c is included will set d3d_lines to 3.
Example:
function toggle_lines()
{
if (!d3d_lines)
d3d_lines = 3; // display everything
else
d3d_lines = 0; // normal mode
}
function main()
{
...
on_x = toggle_lines;
See also:
Debugging
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