d3d_texfree
Indicates the amount of texture memory still available on the 3D card, in KB.
Is also displayed in the statistics panel. Can be inaccurate, depending
on the 3D card driver. The real amount available for 3D textures
is less than the memory on the 3D card, due to screen and
other buffers. The video memory available at game start is
over 100 MB on new 3D cards, but 30 MB or less on old cards (TNT2).
Type:
var, read-only
Example:
if (d3d_texfree < 40000) {
game_exit("Not enough video memory!"); // exit wenn weniger als 40 MB
}
See also :
level_load