d3d_lodfactor[3]

Gives the 3 distances for the LOD switching in percentage of view.clip_far. At the distance given by lodfactor[0] the entity switches to LOD 1; at lodfactor[1] it switches to LOD 2; at lodfactor[3] it switches to LOD 3.

Range:

0..100, default 12.5, 25, 50.

Type:

vector

Example:

vec_set(d3d_lodfactor,vector(5,10,20)); // switch LOD at 5%, 10%, and 20% of view.clip_far

See also:

LOD