mip_sprites
Mipmap bias factor for sprites. If defined at 0, no mipmaps for
sprites
and non-mipmapped models
are created; otherwise the variable gives the relative
distance for sprite mipmap switching. The higher the value, the later
mipmaps are switched and the 'sharper' sprite images appear.
Range:
0.1 .. 10 (default: 2.0)
Type:
var
Remarks:
-
This variable must be set before level loading.
- If this variable is defined at 0, loading sprites
and non-mipmapped models
is a little faster
because no mipmaps are created.
Example:
function main()
{
...
mip_sprites = 0; // no mipmapping for sprites and non-mipmapped models.
...
See also:
d3d_mipmapping,
mip_shaded, mip_flat,
mip_levels
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