d3d_texlimit

At game start this variable gives the maximum texture size the 3D card can display. On normal 3D cards this is 1024 or 2048. Old 3D cards like Voodoo have a maximum texture size of 256. All textures will be automatically 'shrunk' to the size given by this variable.

Range:

8 .. 2048

Type:

var, redefine

Remarks:

Example:

var d3d_texlimit = 256; // 256 pixels max texture size 

See also:

d3d_texfree