The time between entity updates from server to client, in ticks
. The higher the value, the less bandwidth is needed, but the worse are
smoothing artifacts on the clients. If the value is
or set to 0, the entities will be updated every server frame. At -1 no updates will be sent at all.
(default: 0.5 for 2 updates per tick, resp. 32 updates per second)
If this variable is set to -1 (no updates),
for versions below A7.60
make sure that the server sends something else at least once a second. Otherwise, the client will automatically disconnect when no messages are received from the server for more than 2 seconds.
dplay_entrate = 1; // 16 entity updates per second
dplay_encrypt, dplay_latency, dplay_bps,