dplay_entrate
The time between entity updates from server to client, in ticks
. The higher the value, the less bandwidth is needed, but the worse are
smoothing artifacts on the clients. If the value is
below time_frame
or set to 0, the entities will be updated every server frame. At -1 no updates will be sent at all.
Range:
-1 ..
100
(default: 0.5 for 2 updates per tick, resp. 32 updates per second)
Type:
var
Remarks:
If this variable is set to -1 (no updates),
for versions below A7.60
make sure that the server sends something else at least once a second. Otherwise, the client will automatically disconnect when no messages are received from the server for more than 2 seconds.
Example:
dplay_entrate = 1; // 16 entity updates per second
See also:
dplay_encrypt, dplay_latency, dplay_bps,
dplay_smooth
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