ent_createlayer(STRING* filename,var flags2,var layer)

Creates a layered view or sky entity at runtime.

Parameters:

filename: Texture or model of the entity.
flags2:

 LC  A combination of the following flags:

SKY creates a sky entity. Otherwise it's a view entity.
DOME 360 degrees half dome texture
CUBE six sided cube texture
CYLINDER 360 degrees cylinder texture
SCENE don't use the z buffer (sky models only)
layer: Determines the rendering order; 0..999999 for sky entities and -999999...+999999 for view entities.

Returns:

Pointer to the entity.

Remarks:

Speed:

slow

Example:

you = ent_createlayer("gun.mdl",0,10);
your.x = 200;

See also:

ENTITY, ent_create, layer

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